Dragon Age: Inquisition review
(PS4, PC, XOne)
Nobody expects the Dragon Age Inquisition! We review EA’s latest sword and sorcery epic…
Dragon Age Origins was a cracking little game. Released back in 2009, and brought to us by Bioware – the same development team behind Mass Effect – it was a fantasy RPG on a grand scale, with a complex background story and a myriad of fantasy-esque locations to appease even the most die-hard Tolkien fan.
Two years later, Dragon Age 2 turned out to be a limp-wristed imitation of its predecessor, with plenty of changes being made, and arguably none of them for the better. Will the game’s third outing set things right?
You can breathe a bit sigh of relief now. Dragon Age: Inquisition is a fire-breathing success.
The attention to details here is lavish… The background lore that you come across is impressively meticulous. Each and every character you come across has a fascinating story to tell and your responses to conversations affect how they treat you – there is the chance to gain new allies and the odd romance or two in your quest for glory. Even the choice of character race and class you decide upon will have a substantial impact on how you interact with others you meet along your journey. It’s all very immersive and the open-ended nature of the game means there are 101 ways in which you can complete Dragon Age: Inquisition.
The game world itself is a sprawling monstrosity, and there are always places to explore. It’s set at a fast pace too, and there are hardly ever any points where you’re walking around wondering where the enemies have all gone or what you should do next. The numerous quests to solve keep you active and the sheer amount of man hours you’ll have to put into this before you can safely say you’ve completed it boarder on the absurd. Still, we’re not complaining though. This is what a true RPG is all about.
Go forth brave adventurer and capture a copy for yourself… just try not to threaten the shop staff with a sword when you do so.
Mark Pilkington