A spiritual successor to the 1999 cult RPG Planescape Torment, this text-heavy Kickstarter funded game sets out to prove the pen is indeed mightier than the sword…


The Good:

  • Very much a cerebral affair. A game that relies on the decisions you make, rather than how mighty you are.
  • A rich environment to explore, one that is both complex and well thought out.
  • Detailed back-stories for every character you encounter.
  • The choices you make define your personality and how you interact with the world.
  • Plenty of side quests to involve yourself in.
  • The option to take a non-violent strategy is encouraged and a breath of fresh air.


The Bad:

  • A confusing plot, and it takes time to get your head around the premises.
  • Aside from choosing your characters gender, there is no customisation options.
  • There is A LOT of reading involved.
  • Graphically lacking – especially compared to other RPG releases of its ilk.
  • The top-down perspective means you never feel close to the game and consequently feel slightly detached from the action.
  • Some of the encounter battles are too one-sided against you, although often you can talk your way out of them.


The Verdict:

A clunky game, this is obviously a labour of love, but the overly confusing storyline will put many people off. A diamond in the rough, in need of much more polish.

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